Game Developer

Hi, I'm Filip Skačányi

Game developer with 7+ years of experience in Unity Engine, specializing in gameplay systems, UI/UX, and interactive applications. Proficient in C# with a passion for creating polished gaming experiences.

Skills

Every project deserves code that's easy to maintain, performs well, and feels great to use. I work closely with clients to deliver Unity solutions that are robust, polished, and built for the long term.

UI/UX

User interface design, UI animations using Tweening, localization, and user experience optimization.

Unity 3D

3D & 2D game development, UI systems, animations, gameplay features, and interactive applications.

C# Programming

Strong proficiency in C# for game logic, UI implementation, state machines, and system architecture.

C++ Programming

Experience with game engine programming using DirectX.

Version Control

Git, SVN, Perforce - source code management and collaboration workflows.

Web & API

REST API integration, data visualization, responsive web design, and server communication.

Experience

7+ years of building games and interactive experiences in Unity.

September 2024 - Present

Silica

Bohemia Incubator s.r.o.

Developed and maintained game UI systems and gameplay features. Created scalable menu system. Utilized Tweening library for advanced UI animations. Implemented various networking-based systems. Developed control system architecture. Integrated gamepad support for enhanced player experience. Led complete game localization implementation. Wrote jobified code for optimisation and parallelisation.

June 2024 - August 2024

Escape the Mad Empire

Games Farm s.r.o /w XperimentalZ Games Inc.

Responsible for full game localization using Unity's Localization package. Collaborated with the development team to ensure seamless integration of localized content across all game systems. Provided additional support in gameplay bug fixes, quality assurance, and developed controls system and keybinds functionality.

May 2023 - May 2024

Secret of the Deep

Esanti Games s.r.o

Designed and implemented core gameplay systems including third-person character controller utilizing hierarchical state machines, character animation systems via Mechanim, and inventory management. Established and maintained CI/CD build pipeline in GitLab, streamlining development workflows. Served as Programming Team Lead, coordinating development efforts and ensuring code quality standards.

September 2019 - March 2023

twinzo - Digital Twin

5.0 Technologies j.s.a.

Worked on UI/UX of the application for mobile devices. Handled communication with the server using REST API and visualized data in 3D space as well as creating interactive graphs/charts. Assisted senior programmers in the development of interactive applications using Unity engine and C#. Gained experience in debugging and troubleshooting issues.

Education

Academic background

2016 - 2019

Bachelor's Degree in Games Technology

University of the West of England, Bristol

Comprehensive program covering:

Portfolio

Selected works

Silica

Silica

Escape the Mad Empire

Escape the Mad Empire

Secret of the Deep

Secret of the Deep

twinzo - Digital Twin

twinzo - Digital Twin

Colony

Colony

Contact

Need a Unity developer focused on quality? Let's connect.